The Battle for Wesnoth Project version 1.7.0 through 1.14.3 contains a Code Injection vulnerability in the Lua scripting engine that can result in code execution outside the sandbox. This attack appear to be exploitable via Loading specially-crafted saved games, networked games, replays, and player content.
{
"extracted_events": [
{
"cpe": "cpe:2.3:a:wesnoth:the_battle_for_wesnoth:*:*:*:*:*:*:*:*",
"range": [
{
"introduced": "1.7.0"
},
{
"last_affected": "1.14.3"
}
],
"source": "CPE_RANGE"
}
]
}