In Godot through 3.1, remote code execution is possible due to the deserialization policy not being applied correctly.
{
"cpe": "cpe:2.3:a:godotengine:godot:*:*:*:*:*:*:*:*",
"extracted_events": [
{
"introduced": "0"
},
{
"fixed": "2.1"
},
{
"introduced": "2.1.1"
},
{
"last_affected": "3.1"
}
],
"source": "CPE_RANGE"
}