Valve's Game Networking Sockets prior to version v1.2.0 improperly handles inlined statistics messages in function CConnectionTransportUDPBase::Received_Data(), leading to an exception thrown from libprotobuf and resulting in a crash.
{
"source": [
"CPE_RANGE",
"REFERENCES"
],
"extracted_events": [
{
"introduced": "0"
},
{
"fixed": "1.2.0"
}
],
"cpe": "cpe:2.3:a:valvesoftware:game_networking_sockets:*:*:*:*:*:*:*:*"
}"2026-07-08T20:30:13Z"
[
{
"signature_version": "v1",
"target": {
"file": "src/steamnetworkingsockets/clientlib/steamnetworkingsockets_udp.cpp"
},
"id": "CVE-2020-6019-0821b82c",
"signature_type": "Line",
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"digest": {
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"https://storage.googleapis.com/cve-osv-conversion/osv-output/CVE-2020-6019.json"