An integer overflow issue exists in Godot Engine up to v3.2 that can be triggered when loading specially crafted.TGA image files. The vulnerability exists in ImageLoaderTGA::load_image() function at line: const size_t buffer_size = (tga_header.image_width * tga_header.image_height) * pixel_size; The bug leads to Dynamic stack buffer overflow. Depending on the context of the application, attack vector can be local or remote, and can lead to code execution and/or system crash.
{
"cpe": "cpe:2.3:a:godotengine:godot_engine:*:*:*:*:*:*:*:*",
"extracted_events": [
{
"introduced": "0"
},
{
"last_affected": "3.2"
}
],
"source": "CPE_RANGE"
}