The unofficial GLSL Linting extension before 1.4.0 for Visual Studio Code allows remote code execution via a crafted glslangValidatorPath in the workspace configuration.
{
"extracted_events": [
{
"cpe": "cpe:2.3:a:glsl_linting_project:glsl_linting:*:*:*:*:*:visual_studio_code:*:*",
"range": [
{
"introduced": "0"
},
{
"fixed": "1.4.0"
}
],
"source": "CPE_RANGE"
},
{
"range": [
{
"fixed": "3effba525bdff7d4257e66a6815ff956d2bce8ac"
}
],
"source": "REFERENCES_COMMIT"
}
]
}