The unofficial GLSL Linting extension before 1.4.0 for Visual Studio Code allows remote code execution via a crafted glslangValidatorPath in the workspace configuration.
{
"extracted_events": [
{
"introduced": "0"
},
{
"fixed": "1.4.0"
}
],
"source": [
"CPE_RANGE",
"REFERENCES"
],
"cpe": "cpe:2.3:a:glsl_linting_project:glsl_linting:*:*:*:*:*:visual_studio_code:*:*"
}