Buffer overflow in the Quake 3 Engine, as used by (1) ET 2.60, (2) Return to Castle Wolfenstein 1.41, and (3) Quake III Arena 1.32b allows remote attackers to execute arbitrary commands via a long remapShader command.
{ "urgency": "not yet assigned" }
"https://storage.googleapis.com/debian-osv/debian-cve-osv/DEBIAN-CVE-2006-2236.json"