The CClient::ProcessServerPacket method in engine/client/client.cpp in Teeworlds before 0.6.4 allows remote servers to write to arbitrary physical memory locations and possibly execute arbitrary code via vectors involving snap handling.
{ "urgency": "not yet assigned" }
"https://storage.googleapis.com/debian-osv/debian-cve-osv/DEBIAN-CVE-2016-9400.json"