Some skin data fields (e.g. skinID, geometryName) are not capped in length. These fields are typically saved in the NBT data of a player when the player quits the server, or during an autosave.
This is problematic due to the 32767 byte limit on TAG_String
s. If any of these fields exceeds 32767 bytes, an exception will be thrown during data saving, which will cause the server to crash.
Other fields (such as skinGeometryData) are also uncapped, but those have a much larger 2 GB length limit, so this is not a concern for those, particularly considering the decompressed packet size limit of 2 MB.
PM3: 958a9dbf0fe3131ab60319c5a939f5dfbfe5dfbb PM4: 6492cac5c10f9fa8443ceddd2191a7b65b73f601
A plugin may check player skins during PlayerLoginEvent
and PlayerSkinChangeEvent
and ensure that the offending fields are not larger than 32767 bytes.
If you have any questions or comments about this advisory: * Email us at team@pmmp.io
{ "nvd_published_at": null, "cwe_ids": [], "severity": "HIGH", "github_reviewed": true, "github_reviewed_at": "2022-01-06T19:47:00Z" }