This update for raylib fixes the following issues:
Changes in raylib:
-
security update:
- CVE-2025-15533: Fix heap-based buffer overflow via GenImageFontAtlas function manipulation (bsc#1256900)
- CVE-2025-15534: Fix integer overflow vulnerability in LoadFontData (bsc#1256901)
-
Update to 5.5:
- NEW raylib pre-configured Windows package: The new raylib portable and
self-contained Windows package for raylib 5.5, intended for nobel devs that
start in programming world, comes with one big addition: support for C code
building for Web platform with one-single-mouse-click! For the last 10
years, the pre-configured raylib Windows package allowed to edit simple C
projects on Notepad++ and easely compile Windows executables with an
automatic script; this new release adds the possibility to compile the same
C projects for Web platform with a simple mouse click. This new addition
greatly simplifies C to WebAssembly project building for new users. The
raylib Windows Installer package can be downloaded for free from raylib on
itch.io.
- NEW raylib project creator tool: A brand new tool developed to help raylib
users to setup new projects in a professional way. raylib project creator
generates a complete project structure with multiple build systems
ready-to-use and GitHub CI/CD actions pre-configured. It only requires
providing some C files and basic project parameters! The tools is free and
open-source, and it can be used online!.
- NEW Platform backend supported: RGFW: Thanks to the rcore platform-split
implemented in raylib 5.0, adding new platforms backends has been greatly
simplified, new backends can be added using provided template,
self-contained in a single C module, completely portable. A new platform
backend has been added: RGFW. RGFW is a new single-file header-only
portable library (RGFW.h) intended for platform-functionality management
(windowing and inputs); in this case for desktop platforms (Windows, Linux,
macOS) but also for Web platform. It adds a new alternative to the already
existing GLFW and SDL platform backends.
- NEW Platform backend version supported: SDL3: Previous raylib 5.0 added
support for SDL2 library, and raylib 5.5 not only improves SDL2
functionality, with several issues reviewed, but also adds support for the
recently released big SDL update in years: SDL3. Now users can select at
compile time the desired SDL version to use, increasing the number of
potential platforms supported in the future!
- NEW Retro-console platforms supported: Dreamcast, N64, PSP, PSVita, PS4:
Thanks to the platform-split on raylib 5.0, supporting new platform
backends is easier than ever! Along the raylib rlgl module support for the
OpenGL 1.1 graphics API, it opened the door to multiple homebrew
retro-consoles backend implementations! It's amazing to see raylib running
on +20 year old consoles like Dreamcast, PSP or PSVita, considering the
hardware constraints of those platforms and proves raylib outstanding
versability! Those additional platforms can be found in separate
repositories and have been created by the amazing programmer Antonio Jose
Ramos Marquez (@psxdev).
- NEW GPU Skinning support: After lots of requests for this feature, it has
been finally added to raylib thanks to the contributor Daniel Holden
(@orangeduck), probably the developer that has further pushed models
animations with raylib, developing two amazing tools to visualize and test
animations: GenoView and BVHView. Adding GPU skinning was a tricky feature,
considering it had to be available for all raylib supported platforms,
including limited ones like Raspberry Pi with OpenGL ES 2.0, where some
advance OpenGL features are not available (UBO, SSBO, Transform Feedback)
but a multi-platform solution was found to make it possible. A new example,
models_gpu_skinning has been added to illustrate this new functionality. As
an extra, previous existing CPU animation system has been greatly improved,
multiplying performance by a factor (simplifiying required maths).
- NEW raymath C++ operators: After several requested for this feature, C++
math operators for Vector2, Vector3, Vector4, Quaternion and Matrix has
been added to raymath as an extension to current implementation. Despite
being only available for C++ because C does not support it, these operators
simplify C++ code when doing math operations.
- Normals support on batching system
- Clipboard images reading support
- CRC32/MD5/SHA1 hash computation
- Gamepad vibration support
- Improved font loading (no GPU required) with BDF fonts support
- Time-based camera movement
- Improved GLTF animations loading