CVE-2021-39219

Source
https://nvd.nist.gov/vuln/detail/CVE-2021-39219
Import Source
https://storage.googleapis.com/cve-osv-conversion/osv-output/CVE-2021-39219.json
JSON Data
https://api.osv.dev/v1/vulns/CVE-2021-39219
Aliases
Published
2021-09-17T20:15:07Z
Modified
2024-05-14T10:35:38.737713Z
Severity
  • 6.3 (Medium) CVSS_V3 - CVSS:3.1/AV:L/AC:H/PR:L/UI:N/S:U/C:N/I:H/A:H CVSS Calculator
Summary
[none]
Details

Wasmtime is an open source runtime for WebAssembly & WASI. Wasmtime before version 0.30.0 is affected by a type confusion vulnerability. As a Rust library the wasmtime crate clearly marks which functions are safe and which are unsafe, guaranteeing that if consumers never use unsafe then it should not be possible to have memory unsafety issues in their embeddings of Wasmtime. An issue was discovered in the safe API of Linker::func_* APIs. These APIs were previously not sound when one Engine was used to create the Linker and then a different Engine was used to create a Store and then the Linker was used to instantiate a module into that Store. Cross-Engine usage of functions is not supported in Wasmtime and this can result in type confusion of function pointers, resulting in being able to safely call a function with the wrong type. Triggering this bug requires using at least two Engine values in an embedding and then additionally using two different values with a Linker (one at the creation time of the Linker and another when instantiating a module with the Linker). It's expected that usage of more-than-one Engine in an embedding is relatively rare since an Engine is intended to be a globally shared resource, so the expectation is that the impact of this issue is relatively small. The fix implemented is to change this behavior to panic!() in Rust instead of silently allowing it. Using different Engine instances with a Linker is a programmer bug that wasmtime catches at runtime. This bug has been patched and users should upgrade to Wasmtime version 0.30.0. If you cannot upgrade Wasmtime and are using more than one Engine in your embedding it's recommended to instead use only one Engine for the entire program if possible. An Engine is designed to be a globally shared resource that is suitable to have only one for the lifetime of an entire process. If using multiple Engines is required then code should be audited to ensure that Linker is only used with one Engine.

References

Affected packages

Git / github.com/bytecodealliance/wasmtime

Affected ranges

Type
GIT
Repo
https://github.com/bytecodealliance/wasmtime
Events
Introduced
0 Unknown introduced commit / All previous commits are affected
Fixed

Affected versions

cranelift-v0.*

cranelift-v0.60.0
cranelift-v0.61.0
cranelift-v0.69.0

filecheck-v0.*

filecheck-v0.0.1

v0.*

v0.12.0
v0.16.0
v0.17.0
v0.18.0
v0.19.0
v0.20.0
v0.21.0
v0.22.0
v0.23.0
v0.24.0
v0.25.0
v0.26.0
v0.27.0
v0.28.0
v0.29.0