Processing the raw ValidateAuthTicketResponse_t callback data panics when the m_eAuthSessionResponse field is k_EAuthSessionResponseAuthTicketNetworkIdentityFailure. This can lead to denial of service in game clients and servers using the begin_authentication_session API to authenticate players if a malicious game client sends an authentication ticket with a network identity that does not match that of the verifier.
{
"github_reviewed": true,
"github_reviewed_at": "2026-05-11T14:40:17Z",
"nvd_published_at": null,
"severity": "MODERATE",
"cwe_ids": [
"CWE-20"
]
}