Processing the raw ValidateAuthTicketResponse_t callback data panics when the m_eAuthSessionResponse field is k_EAuthSessionResponseAuthTicketNetworkIdentityFailure. This can lead to denial of service in game clients and servers using the begin_authentication_session API to authenticate players if a malicious game client sends an authentication ticket with a network identity that does not match that of the verifier.
{
"license": "CC0-1.0"
}{
"affected_functions": null,
"affects": {
"arch": [],
"os": [],
"functions": [
"steamworks::Client::process_callbacks",
"steamworks::Client::register_callback",
"steamworks::Server::begin_authentication_session",
"steamworks::User::begin_authentication_session",
"steamworks::ValidateAuthTicketResponse::from_raw"
]
}
}